Initial implementation: relay server + common protocol + client stub

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Helios 2026-03-02 18:03:46 +01:00
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[package]
name = "helios-client"
version = "0.1.0"
edition = "2021"
# Phase 2 — Windows client (not yet implemented)
# See README.md in this crate for the planned implementation.
[dependencies]
helios-common = { path = "../common" }

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# helios-client (Phase 2 — not yet implemented)
This crate will contain the Windows remote-control client for `helios-remote`.
## Planned Features
- Connects to the relay server via WebSocket (`wss://`)
- Sends a `Hello` message on connect with an optional display label
- Handles incoming `ServerMessage` commands:
- `ScreenshotRequest` → captures the primary display (Windows GDI or `windows-capture`) and responds with base64 PNG
- `ExecRequest` → runs a shell command in a persistent `cmd.exe` / PowerShell session and returns stdout/stderr/exit-code
- `ClickRequest` → simulates a mouse click via `SendInput` Win32 API
- `TypeRequest` → types text via `SendInput` (virtual key events)
- Persistent shell session so `cd C:\Users` persists across `exec` calls
- Auto-reconnect with exponential backoff
- Configurable via environment variables or a `client.toml` config file
## Planned Tech Stack
| Crate | Purpose |
|---|---|
| `tokio` | Async runtime |
| `tokio-tungstenite` | WebSocket client |
| `serde_json` | Protocol serialization |
| `windows` / `winapi` | Screen capture, mouse/keyboard input |
| `base64` | PNG encoding for screenshots |
## Build Target
```
cargo build --target x86_64-pc-windows-gnu
```

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// helios-client — Phase 2 (not yet implemented)
// See crates/client/README.md for the planned implementation.
fn main() {
eprintln!("helios-client is not yet implemented. See crates/client/README.md.");
std::process::exit(1);
}