fix: release instance lock before spawning updated client
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1 changed files with 2 additions and 0 deletions
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@ -719,6 +719,8 @@ async fn handle_message(
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display::cmd_done("🔄", "update", "", true, "updated — restarting");
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display::cmd_done("🔄", "update", "", true, "updated — restarting");
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// Delete old binary
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// Delete old binary
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let _ = std::fs::remove_file(&old);
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let _ = std::fs::remove_file(&old);
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// Release single-instance lock so new process can start
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release_instance_lock();
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// Restart with same args (new console window on Windows)
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// Restart with same args (new console window on Windows)
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let args: Vec<String> = std::env::args().skip(1).collect();
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let args: Vec<String> = std::env::args().skip(1).collect();
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#[cfg(target_os = "windows")]
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#[cfg(target_os = "windows")]
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