fix checkmate search

This commit is contained in:
Moritz Eigenauer 2025-11-17 10:52:15 +01:00
parent 6b280c35bb
commit 4a8e1ce52c
5 changed files with 14 additions and 13 deletions

View file

@ -1,7 +1,7 @@
use crate::board::{Board, Color}; // <-- Assuming you have a Color enum (e.g., Color::White, Color::Black)
use crate::eval::basic::evaluate_board;
use crate::movegen::generate_pseudo_legal_moves;
use crate::movegen::legal_check::is_other_king_attacked;
use crate::movegen::legal_check::*;
use crate::r#move::{Move, MoveList};
// A score high enough to be > any material eval, but low enough to not overflow when adding ply
@ -63,10 +63,7 @@ pub fn alpha_beta(
}
if !legal_moves_found {
if is_other_king_attacked(board) {
// Checkmate
// The score is *less* negative the *longer* it takes to be mated (higher ply)
// This translates to a *higher* score for the winner for a *faster* mate
if is_current_king_attacked(board) {
return (None, -MATE_SCORE + (ply as i32));
} else {
// Stalemate
@ -75,4 +72,4 @@ pub fn alpha_beta(
}
(best_move, best_score)
}
}