Reinitialize repository and add working move generation for all pieces

This commit is contained in:
Moritz Eigenauer 2025-11-12 17:01:12 +01:00
commit 951a8bbec6
28 changed files with 3373 additions and 0 deletions

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use chess_engine::board::Board;
use chess_engine::movegen::sliders::generate_bishop_moves;
use chess_engine::r#move::MoveList;
/// Compares two move list strings ignoring the order of moves.
fn assert_moves_equal(actual_str: &str, expected_str: &str) {
let mut actual_moves: Vec<&str> = actual_str.split_whitespace().collect();
let mut expected_moves: Vec<&str> = expected_str.split_whitespace().collect();
actual_moves.sort();
expected_moves.sort();
assert_eq!(actual_moves, expected_moves);
}
#[test]
fn test_bishop_moves_single() {
let fen_standard = "8/8/8/1p1p4/2B5/8/8/8 w - - 0 1";
let board = Board::from_fen(fen_standard);
let mut list = MoveList::new();
generate_bishop_moves(&board, &mut list);
assert_moves_equal(&list.to_string(), "c4b5 c4d5 c4b3 c4d3 c4a2 c4e2 c4f1");
}
#[test]
fn test_bishop_moves_empty_board_center() {
// Läufer in der Mitte (e4) auf einem leeren Brett
let fen = "8/8/8/8/4B3/8/8/8 w - - 0 1";
let board = Board::from_fen(fen);
let mut list = MoveList::new();
generate_bishop_moves(&board, &mut list);
let expected = "e4d3 e4c2 e4b1 e4f5 e4g6 e4h7 e4d5 e4c6 e4b7 e4a8 e4f3 e4g2 e4h1";
assert_moves_equal(&list.to_string(), expected);
}
#[test]
fn test_bishop_moves_from_corner() {
// Läufer in der Ecke (a1) auf einem leeren Brett
let fen = "8/8/8/8/8/8/8/B7 w - - 0 1";
let board = Board::from_fen(fen);
let mut list = MoveList::new();
generate_bishop_moves(&board, &mut list);
let expected = "a1b2 a1c3 a1d4 a1e5 a1f6 a1g7 a1h8";
assert_moves_equal(&list.to_string(), expected);
}
#[test]
fn test_bishop_moves_friendly_blockers() {
// Läufer auf c1, blockiert von EIGENEN Bauern auf b2 und d2.
// Darf b2/d2 NICHT schlagen und nicht darüber springen.
let fen = "8/8/8/8/8/8/1P1P4/2B5 w - - 0 1";
let board = Board::from_fen(fen);
let mut list = MoveList::new();
generate_bishop_moves(&board, &mut list);
// Es sollten KEINE Züge generiert werden.
assert_moves_equal(&list.to_string(), "");
}
#[test]
fn test_bishop_moves_mixed_blockers_and_captures() {
let fen = "8/8/1p3P2/8/3B4/8/1p3P2/8 w - - 0 1";
let board = Board::from_fen(fen);
let mut list = MoveList::new();
generate_bishop_moves(&board, &mut list);
let expected = "d4c3 d4e3 d4b2 d4c5 d4b6 d4e5";
assert_moves_equal(&list.to_string(), expected);
}
#[test]
fn test_bishop_moves_black_turn() {
// Schwarzer Läufer auf c5, weiße Bauern auf b4 und d4.
let fen = "8/8/8/2b5/1P1P4/8/8/8 b - - 0 1";
let board = Board::from_fen(fen);
let mut list = MoveList::new();
generate_bishop_moves(&board, &mut list);
// Schlagzüge: b4, d4
// Ruhige Züge: b6, a7, d6, e7, f8
let expected = "c5b4 c5d4 c5b6 c5a7 c5d6 c5e7 c5f8";
assert_moves_equal(&list.to_string(), expected);
}