use chess_engine::board::Board; use chess_engine::movegen::generate_pseudo_legal_moves; use chess_engine::r#move::MoveList; /// Helper function to run the make/undo integrity check for any given board state. /// This avoids code duplication in all the specific test cases. fn assert_make_undo_integrity(board: &mut Board) { let mut list = MoveList::new(); generate_pseudo_legal_moves(&board, &mut list); // If no moves are generated (e.g., stalemate/checkmate), the test passes. if list.is_empty() { return; } for mv in list.iter() { let board_before_make = board.to_fen(); let undo_obj = board.make_move(*mv); let board_after_make = board.to_fen(); // Ensure the board actually changed assert_ne!( board_before_make, board_after_make, "Board did not change after make_move for move: {:?}", mv ); board.undo_move(undo_obj); let board_after_undo = board.to_fen(); // Ensure the board is perfectly restored assert_eq!( board_before_make, board_after_undo, "Board state mismatch after undo_move for move: {:?}", mv ); } } #[test] fn test_make_undo_standard() { let fen_standard = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; let mut board = Board::from_fen(fen_standard); assert_make_undo_integrity(&mut board); } #[test] /// Tests a complex, mid-game position with many interactions. /// This is the famous "Kiwipete" FEN used for perft testing. fn test_make_undo_kiwipete() { let fen = "r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1"; let mut board = Board::from_fen(fen); assert_make_undo_integrity(&mut board); } #[test] /// Tests the en passant capture for White (e.g., e5xd6). /// This ensures the black pawn on d5 is correctly removed and restored. fn test_make_undo_en_passant_white() { // Position after 1. e4 e6 2. e5 d5 let fen = "rnbqkbnr/ppp1p1pp/8/3pPp2/8/8/PPP2PPP/RNBQKBNR w KQkq d6 0 3"; let mut board = Board::from_fen(fen); assert_make_undo_integrity(&mut board); } #[test] /// Tests the en passant capture for Black (e.g., d5xe6). /// This ensures the white pawn on e5 is correctly removed and restored. fn test_make_undo_en_passant_black() { // Position after 1. d4 c5 2. d5 e5 let fen = "rnbqkbnr/pp1p1ppp/8/2pPp3/8/8/PPP1PPPP/RNBQKBNR b KQkq e6 0 3"; let mut board = Board::from_fen(fen); assert_make_undo_integrity(&mut board); } #[test] /// Tests White's kingside (O-O) and queenside (O-O-O) castling. /// Ensures both rook and king moves are correctly undone. fn test_make_undo_castling_white() { let fen = "r3k2r/pppppppp/8/8/8/8/PPPPPPPP/R3K2R w KQkq - 0 1"; let mut board = Board::from_fen(fen); assert_make_undo_integrity(&mut board); } #[test] /// Tests Black's kingside (O-O) and queenside (O-O-O) castling. /// Ensures both rook and king moves are correctly undone. fn test_make_undo_castling_black() { let fen = "r3k2r/pppppppp/8/8/8/8/PPPPPPPP/R3K2R b KQkq - 0 1"; let mut board = Board::from_fen(fen); assert_make_undo_integrity(&mut board); } #[test] /// Tests white pawn promotions (quiet and capture) to Q, R, B, N. fn test_make_undo_promotions_white() { // White pawn on c7, black rooks on b8 and d8 to test capture-promotions let fen = "1r1rkb1r/2Ppppb1/8/8/8/8/1PPPPPP1/RNBQKBNR w KQk - 0 1"; let mut board = Board::from_fen(fen); assert_make_undo_integrity(&mut board); } #[test] /// Tests black pawn promotions (quiet and capture) to q, r, b, n. fn test_make_undo_promotions_black() { // Black pawn on g2, white rooks on f1 and h1 to test capture-promotions let fen = "RNBQKBNR/1PPPPP2/8/8/8/8/6p1/R4RK1 b Qkq - 0 1"; let mut board = Board::from_fen(fen); assert_make_undo_integrity(&mut board); }