Smooth rotation animation for menu ring

200ms ease-out animation when scrolling through icons.
Selected icon grows smoothly, previous shrinks. Accent ring
and label appear after animation completes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
EiSiMo 2026-04-13 19:17:26 +02:00
parent fa35c66939
commit 8dea0c3854

View file

@ -2,26 +2,38 @@ import Toybox.Application;
import Toybox.Graphics; import Toybox.Graphics;
import Toybox.Lang; import Toybox.Lang;
import Toybox.Math; import Toybox.Math;
import Toybox.Timer;
import Toybox.WatchUi; import Toybox.WatchUi;
// Rotating 10-icon ring modelled after the watch Controls menu. // Rotating 10-icon ring modelled after the watch Controls menu.
// Selection point is fixed at the 3 o'clock position (START/STOP // Selection point is fixed at the 3 o'clock position (START/STOP
// button height). UP/DOWN input rotates the ring. // button height). UP/DOWN input rotates the ring with a smooth
// animation.
class MenuView extends WatchUi.View { class MenuView extends WatchUi.View {
const STORAGE_KEY = "menu_idx"; const STORAGE_KEY = "menu_idx";
const ANIM_DURATION_MS = 200;
const ANIM_TICK_MS = 16; // ~60fps
private var _items as Array<Dictionary>; private var _items as Array<Dictionary>;
private var _selectedIndex as Number = 0; private var _selectedIndex as Number = 0;
private var _bitmaps as Dictionary = {}; private var _bitmaps as Dictionary = {};
// Animation state.
private var _animTimer as Timer.Timer;
private var _animFrom as Number = 0; // previous index
private var _animProgress as Float = 1.0; // 0.0 1.0, 1.0 = done
private var _animStartMs as Number = 0;
function initialize() { function initialize() {
View.initialize(); View.initialize();
_items = Config.menuItems(); _items = Config.menuItems();
_animTimer = new Timer.Timer();
var stored = Application.Storage.getValue(STORAGE_KEY); var stored = Application.Storage.getValue(STORAGE_KEY);
if (stored instanceof Number && stored >= 0 && stored < _items.size()) { if (stored instanceof Number && stored >= 0 && stored < _items.size()) {
_selectedIndex = stored; _selectedIndex = stored;
} }
_animFrom = _selectedIndex;
} }
function onLayout(dc as Dc) as Void { function onLayout(dc as Dc) as Void {
@ -32,14 +44,31 @@ class MenuView extends WatchUi.View {
} }
function rotateNext() as Void { function rotateNext() as Void {
_startAnim(_selectedIndex);
_selectedIndex = (_selectedIndex + 1) % _items.size(); _selectedIndex = (_selectedIndex + 1) % _items.size();
Application.Storage.setValue(STORAGE_KEY, _selectedIndex); Application.Storage.setValue(STORAGE_KEY, _selectedIndex);
WatchUi.requestUpdate();
} }
function rotatePrev() as Void { function rotatePrev() as Void {
_startAnim(_selectedIndex);
_selectedIndex = (_selectedIndex - 1 + _items.size()) % _items.size(); _selectedIndex = (_selectedIndex - 1 + _items.size()) % _items.size();
Application.Storage.setValue(STORAGE_KEY, _selectedIndex); Application.Storage.setValue(STORAGE_KEY, _selectedIndex);
}
private function _startAnim(fromIndex as Number) as Void {
_animFrom = fromIndex;
_animProgress = 0.0;
_animStartMs = System.getTimer();
_animTimer.start(method(:_animTick), ANIM_TICK_MS, true);
}
function _animTick() as Void {
var elapsed = System.getTimer() - _animStartMs;
_animProgress = elapsed.toFloat() / ANIM_DURATION_MS.toFloat();
if (_animProgress >= 1.0) {
_animProgress = 1.0;
_animTimer.stop();
}
WatchUi.requestUpdate(); WatchUi.requestUpdate();
} }
@ -57,15 +86,38 @@ class MenuView extends WatchUi.View {
var baseSize = LayoutMetrics.iconSize(dc); var baseSize = LayoutMetrics.iconSize(dc);
var selSize = LayoutMetrics.selectedIconSize(dc); var selSize = LayoutMetrics.selectedIconSize(dc);
var n = _items.size(); var n = _items.size();
var selectionAngle = Config.SELECTION_ANGLE_DEG * Math.PI / 180.0; var selectionAngle = Config.SELECTION_ANGLE_DEG * Math.PI / 180.0;
var step = 2.0 * Math.PI / n;
// Ease-out for smooth deceleration.
var t = _animProgress;
var ease = 1.0 - (1.0 - t) * (1.0 - t);
// Interpolate the rotation offset between old and new index.
var fromOffset = _animFrom.toFloat();
var toOffset = _selectedIndex.toFloat();
// Handle wrap-around (e.g. 90 or 09).
var diff = toOffset - fromOffset;
if (diff > n / 2.0) { diff = diff - n; }
if (diff < -n / 2.0) { diff = diff + n; }
var currentOffset = fromOffset + diff * ease;
for (var i = 0; i < n; i++) { for (var i = 0; i < n; i++) {
var offset = i - _selectedIndex; var angle = selectionAngle + (i.toFloat() - currentOffset) * step;
var angle = selectionAngle + (2.0 * Math.PI * offset) / n;
var x = (cx + radius * Math.cos(angle)).toNumber(); var x = (cx + radius * Math.cos(angle)).toNumber();
var y = (cy + radius * Math.sin(angle)).toNumber(); var y = (cy + radius * Math.sin(angle)).toNumber();
// Smoothly scale selected icon.
var isSelected = (i == _selectedIndex); var isSelected = (i == _selectedIndex);
var targetSize = isSelected ? selSize : baseSize; var wasSelected = (i == _animFrom);
var targetSize = baseSize;
if (isSelected && wasSelected) {
targetSize = selSize;
} else if (isSelected) {
targetSize = (baseSize + (selSize - baseSize) * ease).toNumber();
} else if (wasSelected) {
targetSize = (selSize - (selSize - baseSize) * ease).toNumber();
}
// Colored circle behind icon. // Colored circle behind icon.
var color = _items[i][:color] as Number; var color = _items[i][:color] as Number;
@ -78,20 +130,22 @@ class MenuView extends WatchUi.View {
_drawScaledIcon(dc, bmp, x, y, targetSize); _drawScaledIcon(dc, bmp, x, y, targetSize);
} }
if (isSelected) { // Accent ring on selected item (also animated).
if (isSelected && ease > 0.5) {
dc.setPenWidth(LayoutMetrics.accentPenWidth(dc)); dc.setPenWidth(LayoutMetrics.accentPenWidth(dc));
dc.setColor(Config.COLOR_ACCENT, Config.COLOR_BG); dc.setColor(Config.COLOR_ACCENT, Config.COLOR_BG);
dc.drawCircle(x, y, targetSize / 2 + 5); dc.drawCircle(x, y, targetSize / 2 + 5);
} }
} }
// Only show label when animation is done to avoid flicker.
if (_animProgress >= 1.0) {
var lines = _items[_selectedIndex][:lines] as Array<String>; var lines = _items[_selectedIndex][:lines] as Array<String>;
dc.setColor(Config.COLOR_FG, Config.COLOR_BG); dc.setColor(Config.COLOR_FG, Config.COLOR_BG);
TextUtils.drawCentered(dc, lines, cx, cy, Graphics.FONT_TINY); TextUtils.drawCentered(dc, lines, cx, cy, Graphics.FONT_TINY);
} }
}
// Scales a bitmap to the requested pixel size and draws it centered
// at (cx, cy). Uses drawBitmap2 so icons stay crisp on any resolution.
private function _drawScaledIcon(dc as Dc, bmp as BitmapResource, private function _drawScaledIcon(dc as Dc, bmp as BitmapResource,
cx as Number, cy as Number, cx as Number, cy as Number,
targetSize as Number) as Void { targetSize as Number) as Void {